UX DESIGN PRINCIPLES FOR AR & VR

ONLINE CERTIFICATE COURSE

OBJECTIVE

From VR theaters and entertainment experiences to AR apps like IKEA’s Place, which allows you to virtually try out their products in your home, augmented reality and virtual reality are making their way into our everyday lives.

  • Launched in 2017, the IKEA Place app uses AR technology that lets customers see exactly how more than 2,000 furniture items would look (and fit) in their homes.
  • Netflix VR allows subscribers to watch their favorite shows and movies on their Oculus.
  • Google Daydream View VR rigs in “Living Room” mode or “Void” mode.
  • Developed by the New York Times, the NYT VR lets you experience world news (and not just read it).

Developed by New York University’s Tandon School of Engineering, in association with RLab, this two-month course takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.

 

WHO IS THIS COURSE FOR?

The course is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the course.

UX Design Principles for AR & VR

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Take the first step to a Global Education

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APPLICATION DETAILS

Program fee: USD 3,000Application Fee: (Non-Refundable) USD 50 + GSTProgram Starts: 18 June 2020Application Deadline: 16 June 2020

COURSE HIGHLIGHTS

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    This course includes 2 Live Webinars with Course Leader

SYLLABUS

Discuss the various ways humans and computers can and will interact and what that means for design

Describe best practices for applying sensory details to XR experiences

Describe techniques and best practices for storyboarding XR experiences

Discuss common tools, processes, and techniques for creating 3D assets

Understand the basics of applying interactions to XR experiences

Identify opportunities and challenges in the field of XR design

Duration and Course Fee

  • Starts 16 June 2020
  • 2 Months
  • 2–4 hours per week
  • Course Fees USD 1,400

 

 

Faculty

Todd Bryant Todd Bryant

Director of Technology, RLab

Visiting Industry Assistant Professor, NYU Tandon School of Engineering

Adjunct Professor and Faculty Researcher, NYU

New York University Tandon School of Engineering

Regine Gilbert Regine Gilbert

Visiting Industry Assistant Professor, NYU Tandon School of Engineering

Senior User Experience Designer, Gilbert Consulting Group, Inc.

Instructor – User Experience Design, General Assembly

New York University Tandon School of Engineering

GET PROGRAM INFO

Take the first step to a Global Education

Your details will not be shared with third parties. Privacy Policy

 

Duration and Course Fee

  • Starts 16 June 2020
  • 2 Months
  • 2–4 hours per week
  • Course Fees USD 1,400

 

 

Faculty

Todd Bryant Todd Bryant

Director of Technology, RLab
Visiting Industry Assistant Professor, NYU Tandon School of Engineering
Adjunct Professor and Faculty Researcher, NYU
New York University Tandon School of Engineering
Regine Gilbert Regine Gilbert

Visiting Industry Assistant Professor, NYU Tandon School of Engineering
Senior User Experience Designer, Gilbert Consulting Group, Inc.
Instructor – User Experience Design, General Assembly
New York University Tandon School of Engineering

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