UX DESIGN & STRATEGY FOR EMERGING TECHNOLOGIES

ONLINE CERTIFICATE COURSE

OBJECTIVE

Emerging technologies like multi-touch, Virtual Reality (VR), Extended Reality (XR), and haptics are propelling us toward the next generation in human-computer interactions.

  • The game, Pokémon Go, brought a seismic shift in the way users interact with mobile devices, extending it from touchscreen to the real world.
  • Snapchat Filters and Facebook 360 changed how users interact with photography and videos.
  • Immersive technologies like VR transformed how medical students learn and practice surgery.

With technologies going beyond the touchscreen, how do you design user experiences that immerse users into a new reality?

Developed by New York University’s Tandon School of Engineering, in association with RLab, this course will help you develop the common design language, heuristics, and values that will enable you to build engaging user experiences.

 

WHO IS THIS COURSE FOR?

This course is designed to provide executives who oversee product development and/or make product design decisions with a solid understanding of the considerations for this new era of interfaces and UX. Others who may benefit include product managers, designers and UX professionals, as well as individuals with a keen interest in emerging digital interfaces.

UX Design & Strategy for Emerging Technologies Certificate

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APPLICATION DETAILS

Program fee: USD 3,000Application Fee: (Non-Refundable) USD 50 + GSTProgram Starts:26 November 2019Application Deadline: 24 November 2019

COURSE HIGHLIGHTS

SYLLABUS

The evolution of user experience (UX)

  • The history that led to today’s interfaces
  • The most important innovation
  • Design vs. science
  • How we made progress by hating our tools and their limitations

Patterns of a good UX

  • The patterns of good usability in interface design
  • Single-use tools vs. multivariate tools
  • Modern desktop computer as a super tool
  • The tragedy of skeumorphism

UX design for emerging technologies

  • Game controllers: What works and what doesn’t?
  • Learn from The Failures: Apple Newton
  • Musical interfaces
  • Audio assistants
  • Gestural interfaces
  • Gaming (or entertainment?) systems
  • AR vs. VR

Innovating with the user in mind

  • Just-in-time information
  • Media: Then vs. now
  • Rise of the second screen
  • Incremental steps vs. moonshots
  • Thinking of tools as multivariate

Reinventing UX patterns for emerging technologies

  • Your device habits
  • The compromise of touchscreens
  • How WIMP discriminates
  • Case Study: Tumblr and universal accessibility
  • What problems do mobile op systems solve?
  • Triumph of closed systems
  • Ethics vs. profitability

Ethics of UX Design with AI and Machine Learning

  • Vernor Vinge essay on singularity
  • Early AI efforts
  • AI recommendations
  • Predictive technology and purchasing decisions
  • Predictive algorithms
  • Mechanical Turks
  • The post-humanist future
  • Morality of AI: parts 1 & 2

Duration and Course Fee

  • Starts 3 December 2019
  • 2 Months
  • 2–4 hours per week
  • Course Fees USD 1,600

 

 

Faculty

Joshua Goldberg Joshua Goldberg

Adjunct Professor of Media Organization, Tandon School of Engineering, New York University
Resident Expert, RLab
New York University Tandon School of Engineering

GET PROGRAM INFO

Take the first step to a Global Education

Your details will not be shared with third parties. Privacy Policy

Duration and Course Fee

  • Starts 3 December 2019
  • 2 Months
  • 2–4 hours per week
  • Course Fees USD 1,600

 

 

Faculty

Joshua Goldberg Joshua Goldberg

Adjunct Professor of Media Organization, Tandon School of Engineering, New York University
Resident Expert, RLab
New York University Tandon School of Engineering

OTHER PROGRAMS

Emeritus - Online Certificate Courses | Diploma Programs