From VR theaters and entertainment experiences to AR apps like IKEA’s Place, which allows you to virtually try out their products in your home, augmented reality and virtual reality are making their way into our everyday lives.

  • Launched in 2017, the IKEA Place app uses AR technology that lets customers see exactly how more than 2,000 furniture items would look (and fit) in their homes.
  • Netflix VR allows subscribers to watch their favorite shows and movies on their Oculus.
  • Google Daydream View VR rigs in “Living Room” mode or “Void” mode.
  • Developed by the New York Times, the NYT VR lets you experience world news (and not just read it).

Developed by New York University’s Tandon School of Engineering, in association with RLab, this two-month course takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.

Who Is This Course For?

The course is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the course.


Take the first step to a Global Education

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  • Starts on

    September 2, 2020

  • Duration

    2 months, Online

    (2-4 hours per week)
  • Course Fees

    US$ 1,400*

Program Video

Curriculum & Faculty


Course Highlights


This course includes 2 Live Webinars with Course Leader


Discuss the various ways humans and computers can and will interact and what that means for design
Describe best practices for applying sensory details to XR experiences
Describe techniques and best practices for storyboarding XR experiences
Discuss common tools, processes, and techniques for creating 3D assets
Understand the basics of applying interactions to XR experiences
Identify opportunities and challenges in the field of XR design

Industry Examples

An AR retail app in development by a major brand

An AR retail app in development by a major brand

Creating 3D models with Google Blocks

Creating 3D models with Google Blocks

Experiencing the hit VR game Beat Saber in action

Experiencing the hit VR game Beat Saber in action

Illustration and animation with Quill

Illustration and animation with Quill

Sculpting, modelling, and painting with Medium

Sculpting, modelling, and painting with Medium

VR painting with Google Tilt Brush

VR painting with Google Tilt Brush


Regine Gilbert
Regine Gilbert

Visiting Industry Assistant Professor, NYU Tandon School of Engineering Senior User Experience Designer, Gilbert Consulting Group, Inc. Instructor – User Experience Design, General Assembly

Todd Bryant
Todd Bryant

Director of Technology, RLab Visiting Industry Assistant Professor, NYU Tandon School of Engineering

Learning Experience

Emeritus follows a unique online model. This model has ensured that nearly 90 percent of our learners complete their course.

  • Orientation Week

    Orientation WeekThe first week is orientation week. During this week you will be introduced to the other participants in the class from across the world. You will also learn how to use the learning platform and other learning tools provided.

  • Weekly Goals

    Weekly GoalsOn other weeks, you have learning goals set for the week. The goals would include watching the video lectures and completing the assignments. All assignments have weekly deadlines.

  • Learning Videos

    Recorded Video LecturesThe recorded video lectures are by faculty from the collaborating university.

  • Live Webinars

    Live WebinarsEvery few weeks, there are live webinars conducted by Emeritus course leaders. Course leaders are highly-experienced industry practitioners who contextualize the video lectures and assist with questions you may have regarding your assignments. Live webinars are usually conducted between 1 pm and 3 pm UTC on Tuesdays and Wednesdays.

  • Clarifying Doubts

    Clarifying DoubtsIn addition to the live webinars, for some courses, the course leaders conduct Office Hours, which are webinar sessions that are open to all learners. During Office Hours, learners ask questions and course leaders respond. These are usually conducted every alternate week to help participants clarify their doubts pertaining to the content.

  • Follow-Up

    Follow-UpThe Emeritus Program Support team members will follow up and assist over email and via phone calls with learners who are unable to submit their assignments on time.

  • Continued Course Access

    Continued Course AccessYou will continue to have access to the course videos and learning material for up to 12 months from the course start date.


Emeritus Program Support Team

If at any point in the course you need tech, content or academic support, you can email program support and you will typically receive a response within 24 working hours or less.


Device Support

You can access Emeritus courses on tablets, phones and laptops. You will require a high-speed internet connection.


Emeritus Network

On completing the course you join a global community of 5000+ learners on the Emeritus Network. The Network allows you to connect with Emeritus past participants across the world.



UX Design Principles for AR & VR - Certificate Click to view certificate



  • You can pay for the course either with an international debit or credit card (unfortunately we are unable to accept Diners credit cards), or through a bank wire transfer. On clicking the apply now button below, you will be directed to the application form and the payment page.
  • We provide deferrals and refunds in specific cases. The deferrals and refund policy is available here.
  • You will be provided a course login within 48 hours of making a payment.


  • Please provide your work experience and your current employer via the application.
  • You can apply by clicking the Apply Now button


For any questions regarding Emeritus, the learning experience, admission & fees, grading & evaluation please visit COMMON FAQs